Monday, 5 December 2011

Digbeth- Modelling and Effects 1

This is the overall 3-D shot of how we start up the buildings and the pathway the man would walk-through Digbeth. 


Adding a fixed to the scene, once we had rendered the scene we would then take it  after effects and photoshop if you're we would add the effects to the scene the reason for this was adding it in layers allow dust to animated then simply just when doing the same in a blue glow.


The  atmosphere and mood would change without animation a number of times  it would start of in a clear blue but as he got close to the wasted spaces it with or changed to a red orange theme and finally at the end where he has solved the problem and the void all comes into color although this would be done  so we would be changing it a couple of times.

   First becoming aware of the cracks lights in is a  dim misty red.


 As the cracks spread the  atmosphere and color changed, becoming a sort of apocalyptic glowing red.

Digbeth- Modelling and Rendering part 2

Here I modeled some more models of buildings around Digbeth.


Modelling the custard factory was a bit tricky outside of a simple rectangle and added squares for the Windows. I treated it using different objects and tools such as the bevel and booleans which are dangerous so you should use them last when model. I only modeled the custard factory from the front and side as this would be or you would see of it in the scene.

 Finished model.






Sunday, 4 December 2011

Digbeth- Modelling and Rendering part 1

Starting to model the surroundings and buildings in Digbeth, however trying not to focus too much on detail. These buildings where based on the buildings around the Digbeth  market.

 
 
Render scenes.




Tuesday, 29 November 2011

Digbeth- Renewed Style and technique

We decided that we would model the buildings in Autodesk Maya this was because it was the best way to gain the effect we wanted being ambient occlusion. so we would render the model buildings in Autodesk Maya with this efect and any think additional would be added in Photoshop.

The visual style and idea came from the combination of the Sonic Generations game trailer and ITV’s England Ident.   these were both really helpful when coming up with the style. In contrast to what it was used for in the ITV England ident  where it was used to emphasise the English identity. We  would be using not only to emphasise but highlight the wasting areas within Digbeth.  we also added a  red cracks which linked all the wasted areas together.

once the man pulled the lever we wanted color to fade into the backgrounds like so in the sonic trailer.

We also decided that the best way to animate the man would be in flash and we would composite all together in after effects.

 


 
                                                       Who's your favorite Sonic?

 
    Animatic 
This is the animatic for the project.

               

Digbeth- Renewed

What we decided to do was work around the “wasted Digbeth” concept more and we came up with this idea to make it more abstract and animated. The idea would be based around a character that would represent the audience.  Finding him in a derelict and empty place, buildings from Digbeth would arise from the ground but among them there would be some empty spaces that were not developed. This would be highlighted in red to signify that they stand out, and are many. The character would then seek to rectify this by looking for the cause of it. Once found would see that is just a lever on off, so he would switch it on releasing Digbeth’s full potential.

The Narrative structure:
Act 1–The Introduction: We find the man standing in an empty and desolate white void. The man begins to wonder the void as buildings from Digbeth begin to a rise from the ground.

Act 2: The Problem: As the man wonders his new surroundings he discovers areas that are empty which are highlighted in red. He seeks to find the cause of this.

Act 3–Conclusion: The man finds what is believed to be the cause of the wasted spaces and fixes it releasing Digbeth's  potential, Renewing Digbeth.
The plot devices: The major plot device in the story is the mysterious object that is believed to be causing the wasted space, this pushes the story along and is what the character finds himself looking for to solve the problem.

Connotation
As this is an animation we thought we could make the solution to the problem simply a lever being off. The reason for this is we are trying to convey to the audience that the lever represents the fact that people have over look Digbeth. Not seeing the real potential it has just waiting to be used. When the lever is pulled down this symbolizes how, it only takes one person to take a look at Digbeth and release its full potential.

Monday, 31 October 2011

Revisiting Digbeth

So we went  back down to Digbeth to find the wasted spaces on the map. However we could not find all of them and some of them had now been transferred into car parks. We did however find a few of them and many other wasted spaces which we took pictures of.

What was important when taking these photos where to take as many as possible from different angles and also to think about the composition of the photos, so that we would be able to import the images of building into the empty spaces. we also took a few pictures of the area again for the montage sequence.






































Wednesday, 26 October 2011

Styles and Infographics

Kinetic typography

Kinetic typography was one of the first styles we looked at. Created in after-effects kinetic typography is a simple way of creating an intro to a film and presenting information to the audience, It is easy to follow as the camera is constantly moving to keep up with the text that is being written. This keeps the audience engaged but there is normally also a narration which helps the audience follow. We thought we could possibly use it, as it is a simple technique we would more likely implement this technique with another style. Here are some good examples of kinetic typography.



The second thought I had was for the words to create the building. So as we asked people what they thought was about the wasted space and what they would want to see their. We would use what they say being their words to create the buildings.




I also looked at work from Rob Chiu and how he use typography in his videos this is from his show reel.