Showing posts with label Digbeth. Show all posts
Showing posts with label Digbeth. Show all posts

Monday, 5 December 2011

Digbeth- Modelling and Effects 2

For the end sequence the new buildings would emerge in colour in a similar way to sonic generations trailer. With the bridge, I modelled this in different segments first completing the base of the bridge, then morving onto the pillars that would hold structure. Once  I had completed the model I would pass it on to another member who then coloured it in photoshop.

 final model  colored.
 This process followed for the two remaining models shown.

 final model colored.

final model Colored and tweaked.

Digbeth- Modelling and Effects 1

This is the overall 3-D shot of how we start up the buildings and the pathway the man would walk-through Digbeth. 


Adding a fixed to the scene, once we had rendered the scene we would then take it  after effects and photoshop if you're we would add the effects to the scene the reason for this was adding it in layers allow dust to animated then simply just when doing the same in a blue glow.


The  atmosphere and mood would change without animation a number of times  it would start of in a clear blue but as he got close to the wasted spaces it with or changed to a red orange theme and finally at the end where he has solved the problem and the void all comes into color although this would be done  so we would be changing it a couple of times.

   First becoming aware of the cracks lights in is a  dim misty red.


 As the cracks spread the  atmosphere and color changed, becoming a sort of apocalyptic glowing red.

Digbeth- Modelling and Rendering part 2

Here I modeled some more models of buildings around Digbeth.


Modelling the custard factory was a bit tricky outside of a simple rectangle and added squares for the Windows. I treated it using different objects and tools such as the bevel and booleans which are dangerous so you should use them last when model. I only modeled the custard factory from the front and side as this would be or you would see of it in the scene.

 Finished model.






Sunday, 4 December 2011

Digbeth- Modelling and Rendering part 1

Starting to model the surroundings and buildings in Digbeth, however trying not to focus too much on detail. These buildings where based on the buildings around the Digbeth  market.

 
 
Render scenes.