What we decided to do
was work around the “wasted Digbeth” concept more and we came up with this idea
to make it more abstract and animated. The idea would be based
around a character that would represent the audience. Finding him in a derelict and empty place,
buildings from Digbeth would arise from the ground but among them there would
be some empty spaces that were not developed. This would be highlighted in red
to signify that they stand out, and are many. The character would then seek to
rectify this by looking for the cause of it. Once found would see that is just
a lever on off, so he would switch it on releasing Digbeth’s full potential.
The Narrative structure:
Act 1–The Introduction: We find the man
standing in an empty and desolate white void. The man begins to wonder the void
as buildings from Digbeth begin to a rise from the ground.
Act 2: The Problem: As the man wonders his new surroundings he discovers areas that are empty which are highlighted in red. He seeks to find the cause of this.
Act 3–Conclusion: The man finds what is believed to be the cause of the wasted spaces and fixes it releasing Digbeth's potential, Renewing Digbeth.
The plot devices: The major plot device in
the story is the mysterious object that is believed to be causing the wasted
space, this pushes the story along and is what the character finds himself
looking for to solve the problem.
Connotation
As this is an animation we thought we could make the solution to the problem simply a lever being off. The reason for this is we are trying to convey to the audience that the lever represents the fact that people have over look Digbeth. Not seeing the real potential it has just waiting to be used. When the lever is pulled down this symbolizes how, it only takes one person to take a look at Digbeth and release its full potential.
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