Tuesday 29 November 2011

Digbeth- Renewed Style and technique

We decided that we would model the buildings in Autodesk Maya this was because it was the best way to gain the effect we wanted being ambient occlusion. so we would render the model buildings in Autodesk Maya with this efect and any think additional would be added in Photoshop.

The visual style and idea came from the combination of the Sonic Generations game trailer and ITV’s England Ident.   these were both really helpful when coming up with the style. In contrast to what it was used for in the ITV England ident  where it was used to emphasise the English identity. We  would be using not only to emphasise but highlight the wasting areas within Digbeth.  we also added a  red cracks which linked all the wasted areas together.

once the man pulled the lever we wanted color to fade into the backgrounds like so in the sonic trailer.

We also decided that the best way to animate the man would be in flash and we would composite all together in after effects.

 


 
                                                       Who's your favorite Sonic?

 
    Animatic 
This is the animatic for the project.

               

Digbeth- Renewed

What we decided to do was work around the “wasted Digbeth” concept more and we came up with this idea to make it more abstract and animated. The idea would be based around a character that would represent the audience.  Finding him in a derelict and empty place, buildings from Digbeth would arise from the ground but among them there would be some empty spaces that were not developed. This would be highlighted in red to signify that they stand out, and are many. The character would then seek to rectify this by looking for the cause of it. Once found would see that is just a lever on off, so he would switch it on releasing Digbeth’s full potential.

The Narrative structure:
Act 1–The Introduction: We find the man standing in an empty and desolate white void. The man begins to wonder the void as buildings from Digbeth begin to a rise from the ground.

Act 2: The Problem: As the man wonders his new surroundings he discovers areas that are empty which are highlighted in red. He seeks to find the cause of this.

Act 3–Conclusion: The man finds what is believed to be the cause of the wasted spaces and fixes it releasing Digbeth's  potential, Renewing Digbeth.
The plot devices: The major plot device in the story is the mysterious object that is believed to be causing the wasted space, this pushes the story along and is what the character finds himself looking for to solve the problem.

Connotation
As this is an animation we thought we could make the solution to the problem simply a lever being off. The reason for this is we are trying to convey to the audience that the lever represents the fact that people have over look Digbeth. Not seeing the real potential it has just waiting to be used. When the lever is pulled down this symbolizes how, it only takes one person to take a look at Digbeth and release its full potential.