Thursday, 25 October 2012

3D Computer Animation Principles

The twelve principles are of huge importance when creating animation and can be apply to all kinds of animation in Isaac Kerlow's book 'The Art of 3D Computer Animation and Effects' (third edition 2003). Kerlow says: "The twelve principles are mostly about five things: acting the performance, directing the performance, representing reality (through drawing, modeling, and rendering), interpreting real world physics, and editing a sequence of actions. The original principles are still relevant today because they help us to create more believable characters and situations. They can be applied to almost any type of animation, even though they work best for comedy. But, some of these principles require updates, and a few new additional principles are also needed to address the new techniques and styles of three-dimensional computer animation."

Kerlow list few more principles designed for 3D computer animation include: visual styling, blending cartoon physics with real world physics, using cinematography, mastering facial animation, and optimizing user-controlled animation.
  •  Visual styling 
  •  Blend motion
  •  Cinematography  
  •  Facial animation
  •  User-controlled animation
 
Resouces

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