Friday, 19 October 2012

Character Animation Micro-project Push Heavy Object

So after completing my tests with walk cycles. My next test in the fundamentals was to try and show believable weight. I felt this would be a good test as it would further test my timing as well as my work process. The animation was simply to showing a character attempt to push an object with all his might before giving up at having not beening able to move it.

For this test my work process was firstly to act the scene out. From this I would use my visual reference of acting it out to create a storyboard which highlighted the key-poses my character would make. After all planning was complete, this included the making of a storyboard and thumbnails, I started animating.

 
Blocking Stage

The first video is of my blocking stage this went generally well as I could see my frames coming into animation. This stage was where I made my rough timing of how long I thought each pose should last.





Flat Stage

Coming out of my blocking stage cause some serious problems for me. I took my character out of liner and stepped tangles and into flat tangles. From here I worked to smooth out the animation and add more details. I seem to have lost a few poses from doing this as I added holds to the animation, which was disappointing.

The main problem I had was with the animation was with the timing. Animation works, because of good timing as much as it does because of good performances. Showing this to my tutor and fellow peers it was clear that the timing had to be improved.






Final Push Animation
This is my final version of my push animation. Having made the changes suggested by my fellow peers. I have improved the timing and feedback has been that it looks and works much better. As a test I am positive about the overall outcome and that with more practice I will improve.


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