Showing posts with label Character animation. Show all posts
Showing posts with label Character animation. Show all posts

Thursday, 25 October 2012

3D Computer Animation Principles

The twelve principles are of huge importance when creating animation and can be apply to all kinds of animation in Isaac Kerlow's book 'The Art of 3D Computer Animation and Effects' (third edition 2003). Kerlow says: "The twelve principles are mostly about five things: acting the performance, directing the performance, representing reality (through drawing, modeling, and rendering), interpreting real world physics, and editing a sequence of actions. The original principles are still relevant today because they help us to create more believable characters and situations. They can be applied to almost any type of animation, even though they work best for comedy. But, some of these principles require updates, and a few new additional principles are also needed to address the new techniques and styles of three-dimensional computer animation."

Kerlow list few more principles designed for 3D computer animation include: visual styling, blending cartoon physics with real world physics, using cinematography, mastering facial animation, and optimizing user-controlled animation.
  •  Visual styling 
  •  Blend motion
  •  Cinematography  
  •  Facial animation
  •  User-controlled animation
 
Resouces

Wednesday, 10 October 2012

SS1- Character Animation- Plan and Research

Going in to 3D character animation, the first thing I decided  to do was create a mind map. The purpose of this was for me to try and list as many things as possible, I feel are seen, in good character performances. These were some of the things that came to mind straight away.



With this my plan is to complete a series of micro-tests before entering the November 11 seconds club Competition. My Micro tests will be in the following of the the key area in character animation performance. I intend to research follow in to these area in the following of case study.

 Micro-Projects plan

Fundamentals- Will see me look at the basics of creating believable character movement. My tests will be in the following of walk cycles and weights issues looking at arcs and timing.


Facial expressions- This micro project will focus on me carrying out tests on creating believable facial expressions.



Performance- Here I will be looking at body language, posture, anticipation. Strong focus on capturing a believable performance. Tests will be in the following of animating a scene from a film.

 

Specialist Study One Proposal

The first module of my final year is specialist study one. This module is designed so that I can choose the area of animation in which I want to further my knowledge and develop my skills as an animator. As I have previously written, I want to go into 3D animation, but I have now narrowed down the particular field within 3D animation I want to pursue, which is character animation. I have every intention of continuing my learning in the other fields of 3D e.g. modelling, rendering and rigging but for me, the key area of my study now and for the final year is character animation.

Character animation is something I have always loved, regardless of the form of 3D or otherwise e.g. 2D or stop motion. I have always enjoyed seeing good characters that connect with the viewer, often making them ‘feel’ for them and engaging with them emotionally, thus what could be termed as ‘investing’ in them. The ‘Toy Story’ films are the first films that come to mind of doing this; they are a good example of capturing the audience through the characters - not wanting to let go. Audiences are still eager to know what is happening in the lives of Woody and other characters, thus Pixar are creating new short features and a rumoured ‘Toy Story 4’ is in the works (which is probably going to happen). This is perhaps best described as manipulation; getting the viewer to simplify or feel a particular emotion with the character. This is something that goes deep down into the psyche of humans; to ‘root’ for the underdog or the demise of the malevolent villain. Upon reflection, this is something I want to achieve with my characters and partly why I have such a passion for character animation.

The Aim

The aim for me in this module is to create a believable character performance animation, focusing on being 'believable'. I want to create a short animation that entertains the audience and one that they believe in. I have two ideas of how I would like to achieve this. The first is by entering into 11 second club. They produce a sound clip, fully rigged characters and an audience to critique it. The second is creating a short silent animation piece with more emphasis on the performance of the character and making him feel real. My recent watching of Buster Keaton’s short films has inspired this idea. In both cases, my workflow and the information that follows will stay the same.

 My Learning Outcomes 

  • To develop and enhance my knowledge of character performance in animation and what makes a character believable.
  • To critique and analyse techniques used in performance.
  • To demonstrate an understanding of the principles of animation and application of them in 3D character animation.
  • To complete tasks according to a clear production pipeline, including the use of tests and procedures, resulting in improvement and development in animation.
 Reflection and Action Plans

I want to increase my knowledge of character performance and animation and thus intend to complete a number of different micro projects, including the basic walk cycle test to more challenging facial expression tests. I also see this as a chance to further develop my character design work and therefore, will undertake some more life drawing classes. I will also be creating storyboards and thumbnails.

Personal Aim

I am hoping this project and the tasks I complete will in turn, greatly benefit me as an animator and widen my knowledge of the field. I believe this will be achieved and enable me to produce a substantial piece of work that will be compiled into a character animation show reel. 

 
 Resources

My main books resources areas followed:
  • The animator's survival kit
  •  How to cheat in's Maya 2012
  •  Acting for Animators
  • Animated Performance