Saturday, 28 May 2011

Maya Animating/Filming

I first animate the objects in my animation and the filmed it. I used the perspective view to animate the objects  once this was complete I filming it with the camera. 


Perspective view where I can see
where the camera  is and move it
in the scene.
Camera panel this shows me what the
 camera will film.  

The graph editor was another tool, I used this to add weight to the bowling ball as it fall down the stairs and adjust the movement of the ball. 




The graph editor is not an easy tool to use. As I struggle to use it to get the result I wanted. The wave on the graph gives you an idea of how the ball rolls down the stairs. Adding curving and points to the line effected how it would falI. I made adjustments to the line but however was not able to get the weight and fall of the perfect I am however fairly pleased with the out come.  

I enjoyed animating in maya. One of the scenes that took me a long time to  animate was  the dominoes falling, I did this manually and not using dynamics (which was how I intended to do it). I  did not use dynamics as I  was advised not to by my lecturer. As a beginner just starting animating it was better for me to learn the manual methods of animating in maya before using the dynamics tools.





One of the principles of animation I used was the "Follow through and overlapping action". This was acted through out my animation, however the most vital use of this principle was in the beginning  sequence. This is where the picture frames collide with each other, it was important that I applied this principle here as it added a sense of realism to  the animation.  





No comments:

Post a Comment