Saturday, 28 May 2011

Maya Animation References

Before I could start animating  I had to take in to consideration the 12 principles of animation and how they apply and take effect in my animation. However not all of the principle where relative. The main principles that   I had to consider when animating where Anticipation, Slow In and Slow Out, Arcs, Secondary Action, Timing and Solid Drawing. Getting all of these things right are essential to making my animation run smooth.


Another thing I did was  find a lot of reference video on the objects and items that would move in my animation such as the bowling ball. It was very important for me to do this in oder to get the movement and physics of the object looking real.


Bowling ball References







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