Saturday, 28 May 2011

Maya Modeling Part 1

Modeling, I started my animation by first designing the room. This started as a simple box but I add a window and skirting around the bottom only as you would not see the top. The two missing sides are separated on to their different layer this would let me now see the inside. I also struck with my chose to paint the room blue.



I made the window using two frames the main frame and the glass. These were both made separate to the wall. To fit it in to the wall I used the edge loop tool to create a square in the wall and then extrude the face and place the frame and glass in.


The first object I made was the small shelve for the ball to roll down. However once complete I realize that this design was flawed, the ball would be too small  and the object would simply look out of place in the it  room.



The object I made to replace it, was the bookcase. The object fitted as part of the room. However  I soon realize a flaw in use this design in my animation. It was that the shelves would not have any room to fall and late the ball down.




















I finally found a winning solution it was to create book shelves really simple I have to say. This is what is use in my final designs in Illustrator and Photoshop. The shelves simple to make and fitted well on the wall. I made three and lowed them under each other.




As for the bookcase, well I made books and used the bookcase as one the objects in the background item.
































The chair was another object I made. This design was base on two different chairs, one of which is Nero leather faced chair and the second traditional banquet black frame.


Another object I made was the cup and met this was done. I however made the cup from a cylinder and not using nurbs.   








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